It has been a long road, but I now bring you would is likely the final design for Shaky-Sand and Quantum-Ticking (Q-Tick) for Java 1.15. This build it one-wide-tileable, off and unload safe, does not require replanting crops or replacing sand, involves no guess work as the sand will shake every time, and has a one input on/off allowing for full automation. By making the zero-tick pulse both water-proof and even with the dirt/sand, we were able to bring the water stream to the crops instead of needing to launch the crops to the water stream. While that may not seem like much of a big deal, it allows us to use a faster harvesting clock and remove the slime blocks, meaning our per-crop-rates jump from 5,000 bamboo per hour to ~6,600 bamboo per hour… a 30+% increase in rates. This design can be easily modified to work with sugar cane as well, if you change every third sand block out for water. Each bamboo slice is capable of fueling just over 4.5 furnaces full time, which in an xp farm could genreate 1,650xp per hour (if burning Cactus) or just under 40,000xp per day, per slice 🙂
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