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Implementing Stack Mechanics (16-Bit VM in JavaScript 004)

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In this episode, we create an implementation for the stack mechanisms that were described in the last episode. If you have seen that, you can find it at https://www.youtube.com/watch?v=mamop8aqFNk

=[ ℹ About ℹ ]=

This series is all about building a powerful virtual machine in JavaScript with the following features:

– A flexible, extensible, register-based virtual machine
– Support for signed, unsigned and floating point operations
– A call stack
– Interrupt capabilities
– Ability to do memory mapping for IO
– An assembly language with macro and module support
– A higher level, C like language. We’ll use and expand the library from the parser combinators from scratch series
– And finally, to be able to take the whole thing into the browser and exend it to create a sort of fantasy console – an emulator for a machine that never existed

=[ 🔗 Links 🔗 ]=

– ⭐️ Patreon: https://www.patreon.com/lowleveljavascript

– Series Playlist: https://www.youtube.com/playlist?list=PLP29wDx6QmW5DdwpdwHCRJsEubS5NrQ9b&playnext=1&index=1
– Github Repo: https://github.com/LowLevelJavaScript/16-Bit-Virtual-Machine

– Stack Data Structure: https://en.wikipedia.org/wiki/Stack_(abstract_data_type)
– Subroutine: https://en.wikipedia.org/wiki/Subroutine

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